Evaluate dependency independence, not the number of supplier logos. As a proposed stress test, map each essential game through the contracting supplier, studio, hosting/launch service, authentication service and supporting data feed.
| Arrangement | Stress-test question | Evidence or protection to request |
|---|---|---|
| One consolidated supplier | What disappears if its launch service or account access stops? | Removal notices, export and a tested unavailable-content mode |
| Several direct suppliers | Can the team replace one without touching unrelated pages? | Stable internal IDs and supplier-specific adapters |
| Two distributors | Do they rely on the same upstream studio or launch infrastructure? | A dependency map, not just two contracts |
| Self-hosted games | Which assets, services or licence conditions still depend on the vendor? | Dependency inventory and continued-use terms |
| External fallback | Is that destination authorised and actually supported? | A separately confirmed fallback method |
Public terms can be materially weaker than a publisher’s preferred continuity policy. Slots Launch’s terms reserve suspension or discontinuation rights, including without notice, and disclaim responsibility for aspects of third-party services. Request any additional notice, assistance or remedy in the actual agreement rather than treating a pricing-page support description as an SLA. (slotslaunch.com)
Maintain the publisher’s own canonical game IDs, editorial text and permission register. Obtain any necessary rights to retain supplier-derived metadata or assets; an export facility alone does not establish post-termination reuse permission.