DEMO SUPPLY / THE PUBLISHER’S RESEARCH DESKPERMISSION · COVERAGE · DELIVERY
Demo SupplySourcing research for US-facing publishers
Scope a shortlist

05Hiring signals

Should a publisher hire, outsource or buy a managed service?

Start with the recurring work and the decision that must be made—not with a job title. The options below are recommendations to test against the publisher’s own workload, not observed market norms.

Situation Operating-model option What should remain accountable internally
One integration or authentication migration Bounded engineering project with documented handover Credentials, deployment approval and ongoing supplier ownership
Persistent mobile-launch incidents External diagnostic followed by an internal or retained QA process Incident prioritisation, release decisions and acceptance of fixes
Recurring metadata and release backlog Named catalogue-operations ownership, with automation where appropriate Editorial relevance, uncertain matches and unresolved access questions
Several supplier agreements or domains Specialist rights review plus a maintained permission register Decisions about permitted use and handling withdrawn permission
A small catalogue with limited changes Shared responsibilities with explicit checklists Someone must still own each critical task
Multi-site supplier consolidation Cross-functional procurement led by Product or Commercial Requirements, total-cost comparison, migration and exit planning

For a direct studio versus aggregator cost comparison, request equivalent scope on both sides. Include coordination, launch maintenance, metadata correction, monitoring and exit work—not only supplier invoices.

A useful internal measure is:

Cost per usable, authorised game = attributable content-service and operating cost ÷ games meeting the documented eligibility criteria

Define the denominator before calculating it. Keep games with unresolved rights or untested availability visible rather than quietly treating them as usable.