Research covered supplier pricing and documentation, publisher agreements, studio announcements, industry reporting, official US guidance, publisher recruitment pages and searches for relevant video and podcast material. Supplier claims are identified as such; no game endpoint testing, contract negotiation, customer interview or invoice verification was performed.
Dates distinguish announcements, page observations and future changes. Dynamic pages are not treated as historical databases. Search-result timestamps were not used as proof of transaction dates, and no extrapolation was made from gambling expenditure to demo licensing revenue.
What this pass established: public commercial models, useful price anchors, supplier-reported catalogue volumes and identifiable distribution activity. What it could not establish: a credible US market total or growth rate, paid contract volume, generally applicable US permissions, or a market-wide cost and reliability benchmark.