DEMO SUPPLY / THE PUBLISHER’S RESEARCH DESKPERMISSION · COVERAGE · DELIVERY
Demo SupplySourcing research for US-facing publishers
Scope a shortlist

01Direct questions

11. How do I find out how many supplier games are actually usable?

Build a title-level eligibility register and a sequential catalogue filter. A headline count should never be the denominator until duplicates, relevance and permission uncertainty have been resolved.

Use the following proposed sequence:

Stage What to establish
Advertised records What the supplier export actually contains
Distinct content Which rows represent separate games or meaningful variants
Editorially relevant Which games meet your audience and publishing priorities
Documented eligibility Which uses, domains and territories are covered
Operationally accepted Which eligible games passed the agreed test matrix

Apply exclusions sequentially so a title rejected for several reasons is not subtracted several times. Keep the original record and all reasons for exclusion.

Use three eligibility states: confirmed, excluded and unresolved. An unresolved title should not enter the confirmed usable total, but should not be described as definitively unavailable either.

A useful complementary measure is:

Priority coverage = sum of weights for accepted required titles ÷ sum of weights for all required titles

Set weights before comparing suppliers, and use the same requirement list throughout.

The distinction matters even within a single supplier: First Look Games separately advertises its information library and Demo Game Server offering. Buyers should request the relevant playable subset rather than assume the two inventories are identical. (firstlookgames.com)

Sources cited on this page

  1. firstlookgames.comfirstlookgames.com